Recently I read a fiction book called Ready Player One;
which is about a futuristic post cataclysmic world recovering from excess pollution, poverty, war and lack of resources, free will and the middle class. Within the world everyone has an online system called the OASIS which links the entire population to a virtual world that people go to in order to escape the perils of the real world. The OASIS unit is equipped with virtual reality goggles, pressure sensitive gloves and haptic suit. When people are plugged into the rig all scenes are totally immersed in the virtual world. There are multiple chapters about the main character at school, and how the education system has reached its pinnacle within and online environment.
Students go to school by putting on the goggles, gloves and suit then log into their OASIS. Since the entire body is immersed in the virtual world, teaching become an adventure. In the book when a science teacher wants to talk about the moons of Jupiter they can instantly transport everyone to Europa and students can explore. Virtual Reality has been around since the 1990’s, I remember as a kid seeing the virtual reality consoles (below) at North Pier in Chicago that you could shell out $20 to play for 20 minutes.
But it was crude, cumbersome expensive and not very good. What’s interesting now is how the technology has made a quantum leap in the past 20 years so that it mimics what can be found in this fictional book. Google and other companies have a “box” that can turn a phone into a VR headset, but the processing power comes solely from a user's phone. With the advent of Playstation VR and Facebook’s Oculus Rift (pictures below) we are on our way to allowing students the
ability to go and see anything anywhere. Imagine a history class able to take a field trip to the trenches of World War I without ever leaving the classroom. Of a foreign language class able to go to a foreign country and be totally immersed in another countries culture, dialog and customs. They could create programs where students interact with locals, buy goods or ask for directions all in a language they are studying. Were not there yet, we lack the suit to feel and experience everything, plus each the VR goggles require an immense about of processing power; the playstation VR will run on the Playstation 4 console about $350 plus tack on an estimated $700 price tag for the goggles themselves and were talking about $1000 out the door. An interesting idea, with seemingly endless education (and gaming) potential, but in the world of shrinking budgets and skyrocketing pension payments it will be a long time before students are equipped with these wonders.